
Everything posted by JARVIS
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The Villainess and the Demon Knight series by Nekota (.ePUB)
š® The Villainess and the Demon Knight series by Nekota (.ePUB) Nekota is a Japanese light novel author and the creator of the light novel series The Villainess and the Demon Knight. ā»ļø Book's Info: Author Nekota Size 14MB Category Fiction > Sci-Fi/Fantasy > Romance File Type ePUB Volume 1 :Volume 1 : Volume 1 : Worst. Route. Ever. Being reincarnated as an otome game villainess is hard enough, but fate sure didn't hold back on stacking the odds against Cecelia. Her engagement is broken off, the heroine is harassing her, and she's forced to work in a brothel! To make matters worse, her first customer is none other than the heroine's childhood friend and debaucherous leader of the Imperial Guard, Duke Lucas Herbst. Terrified, Cecelia finds herself relentlessly pursued, only to wake up the next day in his mansion--marked as his fiancee?! Bound to this unhinged knight, the troubled villainess must endure his obsessive love. But is his intoxicating affection a curse...or is it a blessing in disguise? Volume 2 :Volume 2 : Volume 2 : SLAY OR BE SLAIN Fate sure likes to keep Cecilia on her toes. After being reincarnated as a doomed villainess in an otome game, she was sent to work in the brothels only to be saved by Lucas, the captain of the knights and second-in-line to the throne. But duty calls when an ancient dragon appears and Lucas--the kingdom's hero and sole wielder of the legendary sword Eckesachs--is called to save their kingdom from calamity. To make matters worse, Cecilia learns that every hero who has faced an ancient dragon in the past has been slain! Nevertheless, Lucas departs for battle with a promise that they will wed upon his return. But does fate intend to send him to the altar...or the grave? š„ Download Links: https://uploda.sh/CbyGJCgsE8BB https://devuploads.com/rrd1utdyqpro
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Game Economy Design by Charlie Czerkawski (.PDF)
š® Game Economy Design by Charlie Czerkawski (.PDF) This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilizes subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and metagame experience. The content of the book extends to associated and related fields such as monetization and live operations. The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint. The reader will gain insights into the components that form a game economy, how these components are utilized to shape a metagame experience and how monetization is integrated into this. The content will consider the work economy designers undertake during development through to postlaunch live operations. The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies. ā»ļø Book's Info: Author Charlie Czerkawski Size 9.3MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/GK5vBnk5lBIm https://devuploads.com/7kgnyljlw042
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Grand Designs at 25 by Kevin McCloud (.ePUB)
š® Grand Designs at 25 by Kevin McCloud (.ePUB) A collection of the most iconic, stand-out builds from this perennially popular, long-running TV series, as chosen by Kevin McCloud. Grand Designs has had a major impact on domestic architecture and design. As the programme celebrates its 25th anniversary,Grand Designs at 25 showcases Kevin McCloud's selection of the most impressive and memorable self-build projects from the last 25 years. From houses crafted from shipping containers to eco-builds and luxe constructions, these homes demonstrate the extraordinary power of design and of the imagination to create stunning living spaces. In insightful commentary, accompanied by stunning images, Kevin highlights their key features and why the designs work. Along the way, he provides a fascinating view of how the design of our homes has changed to reflect contemporary lifestyles, and the important legacy of this award-winning programme. ā»ļø Book's Info: Author Kevin Mccloud Size 30.7MB Category Non-Fiction > General File Type ePUB š„ Download Links: https://uploda.sh/o6YeqONRATtE https://devuploads.com/2s1b8kvmj4tm
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Clockwork Game Design 2nd Edition by Keith Burgun (.PDF)
š® Clockwork Game Design 2nd Edition by Keith Burgun (.PDF) By finding and building around a strong core mechanism, we can access new levels of elegance and discover fresh new ideas in our game designs. Clockwork Game Design is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It details the Clockwork Game Design pattern, which focuses on building around a fundamental core functionality. You can then use this understanding to build a system of tools that helps a designer refine their rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while also adding elements that support it. The Second Edition is filled with examples and exercises detailing how to put the clockwork game design pattern into use; this book is a helpful tool in the toolbox of game designers. Key features: ⢠A hands-on, practical book that outlines a very specific approach to designing games ⢠Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept ⢠Practice designing games through the featured exercises and illustrations ā»ļø Book's Info: Author Keith Burgun Size 1.6MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/syoD6zlXQcKz https://devuploads.com/kxalaw5xohju
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Your Turn! by Scott Rogers (.PDF)
š® Your Turn! by Scott Rogers (.PDF) Whether you are a novice or experienced pro, this easy-to-follow guide to designing board games is for you! In Your Turn! The Guide to Great Tabletop Game Design, veteran game designer Scott Rogersācreator of tabletop games including Rayguns and Rocketships, Pantone the Game and ALIEN: Fate of the Nostromoādelivers a practical walkthrough to help YOU create over a half-dozen game prototypes, including dice, card, euro, miniature, and party games. The book is packed with easy-to-follow instructions, charming illustrations, and hands-on lessons based on the author's proven knowledge and experience. And once you've made your game, Your Turn! will teach you how to prepare, pitch and sell it whether through crowdfunding or a publisher. Youāll also learn how to: Write and create elegant and crystal-clear rules of play Playtest your games to improve quality, fix problems, and gather feedback Learn what players want and how to design for it Learn the secrets of the Six Zones of Play and why they are so important to your game design! Your Turn! is the essential guide for practicing and aspiring tabletop game designers everywhere! Why wait to make the tabletop game of your dreams? Grab this book and prepare to take Your Turn! ā»ļø Book's Info: Author Scott Rogers Size 23MB Category Non-Fiction > General File Type PDF š„ Download Links: https://uploda.sh/xcyT9RAOhk9D https://devuploads.com/qzhn20b1ymd6
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Quarkus in Action (Final Release) by Martin Å tefanko (.PDF)
š® Quarkus in Action (Final Release) by Martin Å tefanko (.PDF) Build resilient and scalable, cloud-native enterprise Java applications using the Quarkus framework. Quarkus lets you live-reload your Java code, deliver continuous background testing, and automatically provide database instancesāplus tons more productivity-boosting features! Quarkus in Action quickly gets you up to speed with Quarkus by building a real-world business application. Quarkus in Action is written by Martin Å tefanko and Jan MartiÅ”ka, Red Hat engineers who are both active contributors to the Quarkus project. In it, youāll learn how Quarkus works and how you can integrate it into your stack for more productive Java development. Discover what makes Quarkus different from classic enterprise Java frameworks, how Quarkus streamlines creating cloud-native applications, and makes deployment easy. Quarkus in Action provides a carefully designed learning path through Quarkusā key features and use cases. Youāll learn hands-on by implementing a working car rental application with a cloud-native microservices design that includes Kubernetes, SQL and NoSQL databases, messaging, and observability. For intermediate Java developers who have experience developing server-side Java applications. ā»ļø Book's Info: Author Martin Å tefanko Size 16.0MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/F7k7XvrhALnE https://devuploads.com/c4ev2jgoao2f
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Lost in Paradise by Rachel Lacey (.ePUB)
š® Lost in Paradise by Rachel Lacey (.ePUB) When a Manhattan businesswoman and a reclusive French artist are stranded together on a deserted island, opposites attract...and sparks fly. But with love on the horizon, will they survive to claim their happy ending? Nicole Morella boards a private Mediterranean cruise with one goal: to reclaim herself after her divorce. When she sits next to a beautiful blonde in the shipās lounge, sheās knocked off balance by the immediate attraction between them, and itās not just because Nicole hasnāt found her sea legs yet. Fiona stirs things in Nicole that havenāt been stirred in a long time, but a fiery kiss turns dangerous when the ship is hijacked. The women launch a daring escape, leaving them adrift in an empty lifeboat. Fiona Boone has been adrift most of her life, but never in such a literal sense. Sheās a survivor, though, so when they land on a deserted island, Fionaās ready to do whatever it takes to stay alive until theyāre rescued. In the meantime, she canāt get enough of the feisty woman sheās stranded with, despite her usual fiercely independent nature. Although theyāre lost, Fiona finds something unexpected in the comfort of Nicoleās touch. But when an injury puts her life in jeopardy, they begin to worry help wonāt arrive in time. If she survives their ordeal, Fiona might just face her biggest challenge yet: falling in love. ā»ļø Book's Info: Author Rachel Lacey Size 833KB Category Fiction > Romance F/F File Type ePUB š„ Download Links: https://uploda.sh/i4zBmjyPJk6H https://devuploads.com/msmtn0l2djx0
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2 Books by Emma Hinds (.ePUB)
š® 2 Books by Emma Hinds (.ePUB) Emma is a Queer playwright and author living and working in Manchester. She has a Masters in Creative Writing from the University of St Andrews. She focuses on historical narratives, female voices, and Queer stories. Emmaās debut novel,The Knowing, is an exploration of female trauma in the vivid and cruel world of the Victorian freak show and is available through Bedford Square Publishing. Her second novel,The Quick and the Dead, an exciting dive in the world of queer Tudor alchemy is also available through Bedford Square Publishing. In 2025, Emma will be publishing her debut YA fantasy novel,Witchlore, a story about teenage shapeshifters and witches in Manchester. Emma is also the author ofThe Heir to the House of Princefanfic series, which currently stands at over a million words and over a million views on Ao3. She has been longlisted for the Mslexia Novel Competition twice and was a participant of the Penguin Random House Write Now Scheme in 2018. Her play, PURE, was featured in Turn On festival at Hope Mill Theatre Manchester and she was the recipient of the Artist Development grant at Hope Mill Theatre. She has written a few previous non-fiction books in her capacity as an academic (in another life she was a theologian) with an essay published, Tarantino and Theology; with Gray Matter Books and her book, Ineffable Love: Christian Themes in Good Omens; published by Darton Longman Todd. Emma uses she/they pronouns. ā»ļø Book's Info: Author Emma Hinds Size 2.8MB Category Fiction > Historical Fantasy File Type ePUB The KnowingThe Knowing (2024) In the slums of 19th-century New York.A tattooed mystic fights for her life.Her survival hangs on the turn of a tarot card.Powerful, intoxicating and full of suspense. The Knowing is a darkly spellbinding novel about a girl fighting for her survival in the decaying criminal underworlds. In the slums of 19th-century New York. A tattooed mystic fights for her life. Her survival hangs on the turn of a tarot card. Powerful, intoxicating and full of suspense. The Knowing is a darkly spellbinding novel about a girl fighting for her survival in the decaying criminal underworlds. Whilst working as a living canvas for an abusive tattoo artist, Flora meets Minnie, an enigmatic circus performer who offers her love and refuge in an opulent townhouse, home to the menacing Mr Chester Merton. Flora earns her keep reading tarot cards for his guests whilst struggling to harness her gift, the Knowing ā an ability to summon the dead. Caught in a dark love triangle between Minnie and Chester, Flora begins to unravel the secrets inside their house. Then at her first public sĆ©ance, Flora hears the spirit of a murdered boy prostitute and exposes his killer, setting off a train of events which put her life at risk. The Knowing The Knowing is a stunning debut inspired by real historical characters including Maud Wagner, one of the first known female tattoo artists, New York gang the Dead Rabbits, and characters from PT Barnumās circus. Something Powerful Is Coming. Something Powerful Is Coming. The Quick and the DeadThe Quick and the Dead (2025) It is 1597 and Kit Skevy and Mariner Elgin have just robbed the wrong grave. It is 1597 and Kit Skevy and Mariner Elgin have just robbed the wrong grave. They are young criminals in the pocket of a gang Lord named Will Twentyman, the Grave Eorl of Southwark. Mariner is the best cutpurse around, a strange Calvinist girl who dresses like a boy and is partner in crime to Kit Skevy, Southwarkās best brawler who carries a secret: he cannot feel pain. When caught out in their unfortunate larceny, Kit is kidnapped by the menacing alchemist Lord Isherwood (a man who will stop at nothing to achieve his hopes for the Red Lion elixir) and his studious son, Lazarus Isherwood, with whom Kit develops a complicated intrigue. When Mariner enlists the help of a competing French alchemist, Lady Elody Blackwater, Mariner and Kit are thrust into the shadowed, political world of Tudor alchemy, testing both their friendship and their lives. It matters not who you are born to⦠but where you are made! It matters not who you are born to⦠but where you are made! š„ Download Links: TQatD: https://uploda.sh/kQPCrWYqKwQ4 https://devuploads.com/x2a8jbyys700
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The Ultimate Roblox Game Building by Taylor Field-Draper (.PDF)
š® The Ultimate Roblox Game Building by Taylor Field-Draper (.PDF) Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don't know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you'll have gained a comprehensive understanding of Roblox game development and design. ā»ļø Book's Info: Author Taylor Field-Draper Size 6.3MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/h0tw5jEGCJRk https://devuploads.com/1rp8dx956igx
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The Structure of Game Design by Wallace Wang (.PDF)
š® The Structure of Game Design by Wallace Wang (.PDF) The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be āfunā, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why theyāre fun, you can use your knowledge to turn any idea into a game that others can play and enjoy. ā»ļø Book's Info: Author Wallace Wang Size 12MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/7JDY9UwQJbgC https://devuploads.com/y5kx20q6yki4
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The Way We Play: Theory of Game Design by Michael Killick (.ePUB)+
š® The Way We Play: Theory of Game Design by Michael Killick (.ePUB)+ Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games. Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production. ā»ļø Book's Info: Author Michael Killick Size 15MB Category Non-Fiction > Tech & Devices File Type ePUB š„ Download Links: https://uploda.sh/U9QUxf8diblV https://devuploads.com/41hd2n896uo0
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Platform Based Design and Immersive by Lilia Potseluyko (.PDF)
š® Platform Based Design and Immersive by Lilia Potseluyko (.PDF) This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. ā»ļø Book's Info: Author Lilia Potseluyko Size 5.8MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/8cxro3ca45pP https://devuploads.com/nncgl2wmecj4
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The Ludotronics Game Design Methodology by J. Martin (.PDF)
š® The Ludotronics Game Design Methodology by J. Martin (.PDF) This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch. The book is divided into six sections. After a brief tutorial (Preliminary Phase), readers embark on a journey along the bookās methodology. They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and āwinā the game by having progressed from a raw, initial idea to a full-fledged, polished game treatment. ā»ļø Book's Info: Author J. Martin Size 11.7MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/Ys8kxwnLwFgE https://devuploads.com/aqwnuy1r0259
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Embedding Culture into Video Games and Game by Rhett Loban (.PDF)
š® Embedding Culture into Video Games and Game by Rhett Loban (.PDF) This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process. This book raises the issue of how some cultures and communities are misrepresented in various video games. In response to this problem, designers can bring cultural considerations and practices into the centre focus of the game design process. The book advocates that designers put different measures in place to better prevent misrepresentations and engage with deeper understandings of culture to build culturally richer and more meaningful game worlds. The book uses the Torres Strait Virtual Reality project as a primary example, in addition to other game projects, to explore cultural representation in game design. Torres Strait culture is also explored and discussed more broadly throughout the book. No prior knowledge of culture studies is needed, and the book deals with higher level game design with little reference to the technical elements of game development. This unique and timely book will appeal to those interested in the implications of cultural depictions in video games and opportunities to generate deeper cultural representations through the game design process. ā»ļø Book's Info: Author Rhett Loban Size 20MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/hbvCBO7hTRAf https://devuploads.com/zdyicpnrm8m3
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Starting Out With Python, 6th Edition by Tony Gaddis (.PDF)
š® Starting Out With Python, 6th Edition by Tony Gaddis (.PDF) Starting Out with Python introduces programming concepts and problem-solving skills using Tony Gaddis' accessible approach. Written for novice programmers, Gaddis uses easy-to-understand language to introduce concepts. Control structures are explained, then classes and GUI applications. Every chapter includes clear and easy-to-read code listings, practical real-world examples, focused explanations and an abundance of exercises. As you progress through the text, you'll learn to recognize how to design the logic of high-quality programs and then implement those programs using Python. The 6th Edition is thoroughly updated with new language features and functionality for versions of Python up through Python 3.9. ā»ļø Book's Info: Author Tony Gaddis Size 17.3MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/ArLXevO8sZVe https://devuploads.com/52a94gxzgca7
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2 Pride and Prejudice Variations by Florence Gold (.ePUB)
š® 2 Pride and Prejudice Variations by Florence Gold (.ePUB) Florence Goldās existence is owed to Jane Austenās timeless and invaluable legacy, which she bestowed upon the world two hundred years ago. I was raised on Austenās books. 'Persuasion' and 'Pride and Prejudice' were constants on my grandmotherās bedside table. Although I read them from a young age, it wasnāt until I truly immersed myself in Austenās literature that I understood why Granny Veronica liked the old lady and her 19th century literature so much. Strangely enough, more than a century after Austenās passing, Granny found herself facing similar social issues to those of her favourite authorānot being free to choose her own future or who to love, to fulfil her wish to study or have a profession. She was obliged to be a housewife like so many ladies at the beginning of the 20th century. One of the reasons I started my journey in Austenesque literature was to pay tribute to Granny Veronica and all the women whose dreams forever went unfulfilled. I have always written, yet for so long, I did not have the chance to write every day, to be a just a writer and live only for my books. This finally happened when I reached the age of a granny myself, although it was only possible because I had the chance to write in the digital age and because I am an IT specialist who contributed, during a twenty-five-year-long career, to the implementation of digital technology in education and culture. ā»ļø Book's Info: Author Florence Gold Size 287KB Category Fiction > Romance ; Fiction > Regency; Adaptations & Pastiche File Type ePUB Prologue to Love: A Pride and Prejudice VariationPrologue to Love: A Pride and Prejudice Variation And what if their love had indeed a prologue five years before their well-known meeting?Just before she turns sixteen, Elizabeth first encounters Darcy, along with his sister and some Fitzwilliam family members. They cross paths while she is accompanying the Gardiners to the theatre. A minor incident during this encounter reveals Darcyās strong character and Elizabethās courage, leaving a lasting impression on them both.This chance meeting becomes Elizabethās most cherished secret treasure, and she shapes her model of the ideal gentleman around Darcy. In turn, Darcy vividly remembers the intelligent and vivacious young lady, feeling intense emotions whenever he thinks of her.However, when they meet again in Hertfordshire five years later, the man Elizabeth encounters bears little resemblance to the friendly gentleman from that distant night, and Darcy discovers the precious gem from his past in an insignificant town, living with a family he instantly despises.Darcyās conceited demeanour and apparent disdain for the local assembly make him everything Elizabeth loathesāa man filled with deep prejudice and unnecessary pride. At the same time, Elizabethās family and circumstances make Darcy resolve to forget her forever.Yet, their lives seemed punctuated by incidents that occur when they are in each otherās presence. Even though she rejects his marriage proposal in Kent, a dramatic circumstance brings them together again, compelling them to realise that happiness can only be achieved together. Engagement of Convenience: A Pride and Prejudice VariationEngagement of Convenience: A Pride and Prejudice Variation The autumn of 1811 arrives in Hertfordshire with an unexpected breath of joy. Netherfield is finally let, and after several rounds of eager speculation, all of which promise the arrival of a large party to occupy the fine estate, only five figures appear. Yet, through their elegant presence, they bring colour to the otherwise dull and sleepy town. Soon, the arrival of a militia regiment for the winter makes the hearts of all the young ladies beat faster. Alas, around the same time, Mr Bennetās health rapidly declines, casting dark clouds over Longbourn, which, in the event of his death, will pass into the hands of a distant cousin, Mr Collins. Arriving at Longbourn amidst the torment triggered by Mr Bennetās illness, Mr Collins becomes the salvation Mrs Bennet seeks when he seems ready to marry one of her daughters. In a passionate speech full of supplication, Mrs Bennet wants to force Elizabeth to marry her cousin and thus save their family. Torn between duty to her family and yearning for the beautiful life she has always dreamed of, supported by a father who has granted her trust and freedom, Elizabeth decides not to accept. Desperate, she rushes from her home and finds herself on the road to Meryton, seeking a solution that unexpectedly presents itself in the form of Mr Darcy. Overwhelmed by despair, she asks for his help, begging him to announce himself before her family as her betrothed only until she has the chance to depart for London. This is only the beginning of a chain of unforeseen events that change Elizabethās fate, pulling her between Longbourn and London in a whirlwind as she strives to reinvent her future and escape a marriage that will only bring her misery. Initially hesitant, Mr Darcy ultimately assists herāat times discreetly, at others more boldlyāas she embarks on her courageous journey. Yet no matter how far from canon they may stray, one thing remains steadfastāthe love between them, triumphant once again, despite every adversity, transforming a false engagement into a real marriage that will last a lifetime. š„ Download Links: https://uploda.sh/y8HbUHU51YAw https://devuploads.com/gqm3e0d642rn
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Test Your Skills in C# Programming by Vaskaran Sarcar (.ePUB)+
š® Test Your Skills in C# Programming by Vaskaran Sarcar (.ePUB)+ Review the fundamental constructs in C# using Q&As and program segments to boost your confidence and gain expertise. This book will help you analyze your programs more efficiently and enhance your programming skills. The book is divided into three parts, where you will learn the fundamentals, object-oriented programming, and some advanced features of C#. In the first part, you will review C# and .NET basics along with the important constructs such as strings, arrays, and structures. In the second part, you'll review the concepts of object-oriented programming in detail. Here, you will go through various program segments in class and objects, inheritance, polymorphism, abstraction, encapsulation, and much more. You will also analyze the output of the given programs with the help of Q&A sections. The uses of interfaces, static class, and exception handling are discussed in the book along with some other important concepts in C#. In the third and last part, you will learn advanced features of C# programming such as delegates, events, lambdas, generics, and multithreading. Here, you'll also cover some of the latest features of C#. After reading this book, you will be able to analyze and apply the basic and frequently used features along with the advanced features of C#. ā»ļø Book's Info: Author Vaskaran Sarcar Size 13.7MB Category Non-Fiction > Tech & Devices File Type ePUB š„ Download Links: https://uploda.sh/fxISvrrwsCt0 https://devuploads.com/mg46qjxmy33j
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Bimbo Harem: The Series by Sadie Thatcher (.ePUB)
š® Bimbo Harem: The Series by Sadie Thatcher (.ePUB) Sadie Thatcher grew up in a small conservative town (think Footloose). Spending all that time in a sexually repressed place has led Sadie to need to explore her sexuality through prose. Sadie has been a long time writer, but has now become confident enough to share the explorations of her deepest and darkest sexual fantasies. Enjoy. ā»ļø Book's Info: Author Sadie Thatcher Size 930KB Category Fiction > Erotic File Type ePUB 1.) Bimbo Harem: Annabelle1.) Bimbo Harem: Annabelle Annabelle does not believe her boyfriend, Damon, has magic powers, despite his insistence that he does. When she challenges him to use his supposed magic to turn her into a bimbo like he did his sister-in-law, he agrees. What follows is Annabelle's descent into bimbodom, with Damon using his magic to slowly turn her into the woman of his dreams, all using special note cards and the mail service. Where will Annabelle's new bimbo desires take her? Find out in Bimbo Harem: Annabelle. This 9,200 word short story contains physical and mental transformations, with descriptions of various sexual acts, breast enlargement and various other body augmentations. This story has strong adult content and should not be viewed by anyone under the age of 18. All characters found in the story are 18 or older. The Bimbo Harem series serves as a follow-up to the Wedding Gift, but it works as a standalone story series and does not require any prior knowledge or understanding of the Wedding Gift. 2.) Bimbo Harem: Josie2.) Bimbo Harem: Josie Josie has watched as her friend and personal training client, Annabelle, has slowly turned herself into a bimbo for her boyfriend, Damon. She finds her attachment growing to them, especially after strange letters begin arriving in the mail with instructions to follow. No matter what Josie does, she feels magically compelled to change herself at the lettersā direction. As Josieās bimbofication continues, she is faced with an important question. Does she want to go back to the woman she was or does she want to continue her descent into bimbodom and join Damonās bimbo harem? Find out in Bimbo Harem: Josie. This 7,700 word short story contains physical and mental transformations, with descriptions of various sexual acts, breast enlargement and various other body augmentations. This story has strong adult content and should not be viewed by anyone under the age of 18. All characters found in the story are 18 or older. The Bimbo Harem series serves as a follow-up to the Wedding Gift, but it works as a standalone story series and does not require any prior knowledge or understanding of the Wedding Gift. 3.) Bimbo Harem: Nikki3.) Bimbo Harem: Nikki Nicole is home from college for the summer before she heads off to law school in the fall. She just happens to be neighbors to two bimbos, Annabelle and Josie, as well as their master, Damon. When Nicole expresses interest in working out with the bimbos, she not only is accepted into their fold, but she begins receiving strange letters in the mail. No matter what Nicole does, she feels magically compelled to change herself at the lettersā direction. As Nicoleās bimbofication continues, she is faced with an important question. Who does she want to be in charge of her life? Does she want to live up to her familyās expectations of her to be a lawyer or does she crave a simpler life as Nikki, a member of Damonās bimbo harem? Find out in Bimbo Harem: Nikki. This 8,900 word short story contains physical and mental transformations, with descriptions of various sexual acts, breast enlargement and various other body augmentations. This story has strong adult content and should not be viewed by anyone under the age of 18. All characters found in the story are 18 or older. The Bimbo Harem series serves as a follow-up to the Wedding Gift, but it works as a standalone story series and does not require any prior knowledge or understanding of the Wedding Gift. 4.) Bimbo Harem: Tiana4.) Bimbo Harem: Tiana Tiana is a new lawyer, but she is finding the job not as she expected. After she helps Damon and his trio of bimbos with a legal matter, she finds herself attracted to the bimbo ideal. When mystery letters begin arriving in the mail, Tiana finds herself magically compelled to follow the instructions contained in the letters. As Tianaās bimbofication continues, she is faced with an important question. What kind of life does she want to live? Does she want to continue in her unhappy position as a lawyer at a firm where she does not feel welcome or does she want to join Damonās bimbo harem as a bimbo lawyer? Find out in Bimbo Harem: Tiana. This 9,500 word short story contains physical and mental transformations, with descriptions of various sexual acts, breast enlargement and various other body augmentations. This story has strong adult content and should not be viewed by anyone under the age of 18. All characters found in the story are 18 or older. The Bimbo Harem series serves as a follow-up to the Wedding Gift, but it works as a standalone story series and does not require any prior knowledge or understanding of the Wedding Gift. š„ Download Links: https://uploda.sh/oHT2NDDBp2iw https://devuploads.com/fwhepavvz7so
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Practical Game Design, 2nd Edition by Adam Kramarzewski (.PDF)
š® Practical Game Design, 2nd Edition by Adam Kramarzewski (.PDF) If youāre in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, youāll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. Youāll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, youāll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing. ā»ļø Book's Info: Author Adam Kramarzewski Size 18MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/ZcxEuxinfzkL https://devuploads.com/9jcy4n8pug5s
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Underneath It All: The Woman Inside Me by Avery Gearhardt (.ePUB)
š® Underneath It All: The Woman Inside Me by Avery Gearhardt (.ePUB) 22 year old Katie Bishop turns to porn to get over a broken heart. Now 32, and an adult film star, she feels as though sheās lost her true self in the role that sheās playing, especially since sheās always imagined itās her ex girlfriend Sarah inside of her during every intimate scene. Returning home for her college reunion, Katie reunites with Sarah who has a secret of her own. Sheās raising her younger sisterās son as her own. Can Katt Bennett find Katie Bishop, the innocent girl she feels like she lost? ā»ļø Book's Info: Author Avery Gearhardt Size 268KB Category Fiction > Erotic > FF File Type ePUB š„ Download Links: https://uploda.sh/BiBmkNdDmwNp https://devuploads.com/ps1n0ecoass7
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The Game Design Toolbox by Martin Annander (.PDF)
š® The Game Design Toolbox by Martin Annander (.PDF) This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing. This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs. Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike. ā»ļø Book's Info: Author Martin Annander Size 16MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/3OpOBfkTGJTf https://devuploads.com/8b8klnmbgr6h
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Artificial Intelligence, Game Theory by Tshilidzi Marwala (.PDF)
š® Artificial Intelligence, Game Theory by Tshilidzi Marwala (.PDF) This book explores how AI and mechanism design can provide a new framework for international politics. The international political system is all manners in which countries, governments and people relate. Mechanism design in international politics relates to identifying rules that define relationships between people and countries that achieve a particular outcome, e.g., peace or more trade or democracy or economic development. Artificial intelligence is technique of making machines intelligent. This book explores mechanism design and artificial intelligence in international politics and applies these technologies to politics, economy and society. This book will be of interest to scholars of international relations, politics, sustainable development, and artificial intelligence. ā»ļø Book's Info: Author Tshilidzi Marwala Size 2.8MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/e0VXtjvYdLpp https://devuploads.com/70ph5jjdldj3
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Mastering Game Design with Unity 2021 by Scott Tykoski (.PDF)
š® Mastering Game Design with Unity 2021 by Scott Tykoski (.PDF) The Unity Engine has been steadily evolving over the past few years into one of the most powerful resources for the game development community. Its feature-rich toolkit and user-friendliness make it an ideal foundation for budding game developers. The book āMastering Game Design with Unity 2021ā will walk you through creating a multimedia game from scratch, covering everything from the basics of game development to advanced design concepts. The book will help you to learn the ins and outs of scenes, game objects, input systems, physics, particles, and post-processing effects, and even get access to instructions to put your newfound skills to use. In addition, this book will help you to learn the fundamentals of game logic design, interactive narratives, game mechanics, storyboarding, and design structure in an easy-to-understand format from a coaching game expert. Whether you're brand new to the gaming industry or a seasoned developer looking to strengthen your Unity skills, this book will provide everything you need to know to design stunning 3D games, animations, 3D content, and virtual reality/augmented reality experiences in Unity 3D. ā»ļø Book's Info: Author Scott Tykoski Size 8.3MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/orwYrgyfBqrz https://devuploads.com/9xlv6uee4ac1
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Animated Problem Solving by Marco T. MorazƔn (.PDF)
š® Animated Problem Solving by Marco T. MorazĆ”n (.PDF) This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made betterālike the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrarysize like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond. ā»ļø Book's Info: Author Marco T. MorazĆ”n Size 10.8MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/JfcmeiWtyccX https://devuploads.com/q5o8osvdg6fd
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Human-Computer Interaction in Game by Joseph Thachil George (.PDF)
š® Human-Computer Interaction in Game by Joseph Thachil George (.PDF) Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python. Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The question of playability is reviewed throughout the game production process. After working through this book's practical examples, you'll have the knowledge required to begin developing compelling, can't-put-the-controller down games of your own. ā»ļø Book's Info: Author Joseph Thachil George Size 8.1MB Category Non-Fiction > Tech & Devices File Type PDF š„ Download Links: https://uploda.sh/3nFujIxXRhTt https://devuploads.com/ftj1sc2p5xep