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Ludo Carstairs Supernatural Thrillers by F.R. Jameson (.ePUB)

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šŸ“® Ludo Carstairs Supernatural Thrillers by F.R. Jameson (.ePUB)

F.R. Jameson was born in Wales, but now lives in London with his wife and young daughter. He writes both historical thrillers and supernatural thrillers.

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ā™»ļø Book's Info:

Author

F.R. Jameson

Size

5.1MB

Category

Fiction > Mystery/Thriller

File Type

ePUB

1. The Nemesis Touch

1. The Nemesis Touch - One touch will doom your whole life! A London lawyer coughs up his own still beating heart onto a bathroom floor. Itā€™s a death far too strange for the police to handle, so two supernatural investigators ā€“ Ludo Carstairs and Michael Garris ā€“ are called in. But even they have never seen the like before. It soon becomes horribly clear that thereā€™s a serial killer loose in the city. One whoā€™s gone on sprees elsewhere in the world, and always murders five people across five days. Nemesis is the name he goes by, and all he has to do is brush his fingers down a personā€™s skin to curse them to a brutal death. Thereā€™s a man in London who Nemesis is hunting. An individual whoā€™s known the killer a long time, and has drawn him to the city. When Ludo Carstairs reaches him though, heā€™s been horribly slain. However, does this dead man still possess the key to stopping this terrifying rampage? The first victims are down, which means the clock is ticking fast. Ludo Carstairs is on the case, yet can even his mastery of the uncanny stop these slayings before they reach their bloody conclusion?

2. The Mirror Demon

2. The Mirror Demon - An echoing scream from an empty apartmentā€¦ Ludo Carstairs and Michael Garris ā€“ expert paranormal investigators ā€“ head to Poland. Former colleagues of theirs are in desperate need of help. Having broken into one of the plushest residences in Warsaw, a female agent has vanished into sheer emptiness. Thereā€™s an item these colleagues have been hunting. A strange and whispered about object from the darkest days of Joseph Stalinā€™s Russia. One with such appalling power, if it fell into the wrong hands, the consequences will be devastating. Could it be that the missing woman has not only found the object, but fallen victim to it? Suddenly, outside the building, comes a horrifying death. Their driver ages five hundred years within seconds, so his body resembles a freshly disinterred mummy. It seems there are other hunters in this game, the inheritors of one of the most terrifying departments in the KGB, and they are closing in fast. As danger arrives from all sides, Ludo realises the only way to save themselves is to destroy the object they sought. But this can only be done in the most dangerous place on the planetā€¦ Can he succeed, or does death alone wait in The Bermuda Triangle of cities?

3. The Ghost Machine

3. The Ghost Machine - A proposition stretching from beyond the grave. The Picasso Twins were well known twenty years ago. Glamorous siblings who courted notoriety and scandal, until it exploded in their faces. Since the moment of their shame, theyā€™ve been seemingly mouldering in the wilds of Ireland, but they have been far from idle. This night the two of them have invited Ludo Carstairs and Michael Garris to their dilapidated mansion. They have an uncanny creation they wish to sell. Something borne in the obscure pages of a half-mad author of the occult, now made reality. An invention which will alter manā€™s relationship with the afterlife. A Ghost Machine! But itā€™s soon clear any transaction wonā€™t be straightforward. Not only is there a brutal and long dead ancestor roaming the corridors, but there are other potential buyers at the door. Armed men far more ruthless than Ludo or Garris. Cut-throat rivals who will do anything to get what they want, even if it means creating new ghosts. With a storm raging outside, the machine is switched on. But the power of the ghosts within the house might be nothing in comparison to the rage of those spirits about to arriveā€¦ Ludo and Garris find themselves caught in a life and death situation, in more ways than one.

5. The Undead Ravens

5. The Undead Ravens - What has pulled itself free from the grave? Summoned by a vampire to Las Vegas, Ludo Carstairs and Michael Garris are taken to see the aged widow of a long ago horror author. But this woman ā€“ who was born over a hundred years ago ā€“ is still stunningly attractive and youthful. She tells them she has a mission for them; itā€™s her wish that they destroy her husband. However, her husband died in the 1950s. He is gone and ā€“ apart from those who deal in the most shadowy corners of the esoteric ā€“ he is largely forgotten. Except, in the overgrown corner of a churchyard in an out-of-the-way village in England, there was a grave which bore his name. Allegedly there was nothing buried within. But from under its soil, something has dug its way to the surface. Following a trail from America to Africa and then to a remote island off the coast of Wales, these two agents of the supernatural attempt to track this uncanny being and stop whatever it is heā€™s doing. As away from prying eyes, this creature has been conducting experiments which bend reality. And if Ludo Carstairs canā€™t stop him, the world will literally be torn apartā€¦

6. The Wraith Assassin

6. The Wraith Assassin - Will Ludo survive the ultimate killer? Ludo Carstairs and Michael Garris are taking an important package to their HQ in London. A defector. An enemy agent who has promised to tell them a thousand secrets. But they are waylaid. A white-faced creature made of shadows burst from the sky and tears apart the train carriage in which theyā€™re travelling. It snatches the defector from their grasp, but not before itā€™s twisted and shifted its face so the features perfectly mimic Ludoā€™s. A day later, they meet with a researcher who has become obsessed with something she calls The Wraith. A netherworld creature who now works as a paid killer. One which can change its face, defy gravity and disappear into the darkness. In her strange old house, she has a huge amount of information about this myth, but Ludo realises The Wraith itself is also in residence. In a heartbeat, Ludo has gone. Kidnapped. Vanished into nothing. Garris is desperate to get him back. From Venice, to a strange abandoned monastery on the African coast, he sets out on the trail of his partnerā€¦ Can he get to him in time, or will The Wraith do its worst?

7. The Gothic Cocoon

7. The Gothic Cocoon - Four hundred potential victims, trapped at the mercy of a maniac! The Bluebetter Community is a lovely retirement village to the north of London. A bucolic, peaceful retreat for oneā€™s later years. But in the last week, it has become inexplicably sealed off from the world. An invisible barrier has slammed down around the residents. None can get out; few can get in. Two who manage to breach this cocoon are supernatural investigators, Ludo Carstairs and Michael Garris. Their urgent task is to discover the cause of the phenomenon, and put a stop to it. However, on arrival, they learn of a gruesome murder. An old manā€™s insides have been sliced open. When the corpse was discovered, a black cat was feasting at his innards. Before long, thereā€™s another brutal slaying. A onetime television actress decapitated. Not only are they all trapped, but thereā€™s a serial killer on the loose. Partnering with an older lady the newspapers once described as ā€˜The Twenty-First Century Miss Marpleā€™, Ludo and Garris have to work quickly to stop these slayings and solve the mystery of their baffling imprisonment. But what secret lies at the centre of this community? And can they discover the truth while remaining in one piece?

8. The Born Vampires

8. The Born Vampires - The only occupants of this ghost town are deadlier than any spectreā€¦ Two agents from The Organisation have gone missing. Experts in the strange and mysterious, they were sent to investigate a haunted theatre, whose performances were howling through the night air. Now, not only has the theatre vanished, but the two investigators have also disappeared. Ludo Carstairs and Michael Garris are sent to Southern California on their trail. But locating one of the missing doesnā€™t answer any of their questions. Instead, it creates more. Why is he in such an easily led and almost comatose state? Whatā€™s the reason for his loss of memory? And why is it, when they do finally prise away the fog and reach into his mind, the only things they hear are screams and the half-forgotten name of a desert town? Their obvious destination is an uninviting place. Far away from the highways and utterly neglected. Each of its buildings rotting to the elements. A place of death, but with secrets as deep as the tunnels beneath it. Awaiting them there, are three individuals. Vampire hunters. Two men and a woman on a quest to slaughter bloodsuckers. They donā€™t believe Ludo and Garris have just wandered into town. Instead, they have only suspicion and wonā€™t rest until they learn the truth about who they are. These hunters have their prey close at hand. An ancient creature, bathed in centuries of blood. Nothing is going to stop them in their kill. No collateral damage will be too great. Miles from anywhere, with darkness falling, can Ludo and Garris elude danger on all sides, and learn the dark secrets from below?

šŸ“„ Download Links:

1-3, 5-7

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8. The Born Vampires

https://uploda.sh/ohMh56wlXeuH

https://devuploads.com/56eij5ersd6e

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