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đź“® Loner Series by Alex Kosh (.ePUB)

I was born and live in Moscow. For a long time worked as a programmer, I am now fully dedicate myself to books and sports.

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♻️ Book's Info:

Author

Alex Kosh

Size

3.4MB

Category

Sci-Fi/Fantasy

File Type

ePUB

1. Gates of Thunder

1. Gates of Thunder - Arktania is a virtual game with a steampunk style. It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms and mechanical golems are a part of everyday life. Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people. Maybe because of the way he plays, or maybe just thanks to good luck, he becomes one of a mysterious class of people known as "sliders,” allowing him to control electricity and earn the favor of Elenia, the goddess of fate. But as he advances through levels, the pain threshold in his character settings gradually begins to drop, making the game increasingly more dangerous. Andrew is facing a hard choice: either to keep on playing, risking eventual death by pain shock, or to abandon his gamer pod altogether. Still, his digital adventures just won’t let him go, immersing him ever deeper into VR…

2. The Highway of Blades

2. The Highway of Blades - Gamer Andrey continues his travels through the world of Arktania, mastering the ability to handle electrical energy and developing his unusual profession, glassblowing. Having received an epic quest from Elenia, the Goddess of Fate, he discovers to his shock that her power is not constrained within the game. Now the virtual Goddess follows Andrey in real life as well, threatening his life if he should fail to complete the tasks she assigns him. There’s no turning back. More than that, to be honest, he’s beginning to like Arktania with all its residents, its puzzles, and its adventures. Alas, completing the Goddess’ tasks is not so simple - necessary artifacts are hidden in high-level locations, and the Loner curse means that Andrey will never be able to gather a group around himself and share his burdens. His only option is to seek help from his acquaintances in the Steel Rats clan - but how, as a low-level player, will he be able to pay them ba

3. Union of the Damned

3. Union of the Damned - Thanks to the treachery of the Steel Rats clan, Falk never obtained the first of the five swords needed for his divine quest. Naturally, the new owner of the sword - the head of the Unnameables clan - has refused to sell such a valuable artifact. However, he is willing to give it up in exchange for Falk performing a little task for him in real life. All that's required is committing burglary by breaking into a secure location and stealing a well-guarded item. Fortunately for Falk, this won't be too difficult for him, since in today's world the ability to control electricity makes a lot of things possible. Meanwhile, in Arktania Falk has been accused of murdering his brother. Now, accompanied by an Imperial Necromancer (who also happens to be his virtual uncle, Renick Fudre), he finds himself on his way back to the village where he first began his life in Arktania. He'll have to prove his innocence, let the residents of Kelevre in on the secret of his curse, and - finally - dig deeper into his mysterious class. He'll have to survive not only in the real world, but in the virtual one as well.

6. The Turn of the Dead

6. The Turn of the Dead - Falk has only a few days to obtain the Wood Sword in the Lands of the Elves. And he also has to make a trip to the capital to report the successful completion of his quest, and find out why the Empire needs a specialist who can control the Mechanisms of the Ancients in the first place. In the real world, meanwhile, more and more emissaries from Arktania’s Gods are appearing all the time, and the confrontation between them is only getting more intense.

7. Ice and Thunder

7. Ice and Thunder - Falk has only a few days to obtain the Wood Sword in the Lands of the Elves. And he also has to make a trip to the capital to report the successful completion of his quest, and find out why the Empire needs a specialist who can control the Mechanisms of the Ancients in the first place. In the real world, meanwhile, more and more emissaries from Arktania’s Gods are appearing all the time, and the confrontation between them is only getting more intense.

8. The Sands of Eternity

8. The Sands of Eternity - It's time to set off for the lands of the Orcs in search of the fourth sword, but first Falk and his friends have to bring someone back from the dead - another friend, who recently died in the real world. Henceforth, Artyom will become the Emissary of the God of the Dead in Arkatnia, while the virtual God migrates over into the real world. To make this happen, though, Artyom's girlfriend (who's never played a computer game in her life) will need to search the coffins that fly over the capital until she finds the one that contains a copy of Artyom's character. And then she'll need to bring him back to life. As if that weren't enough, Katar is under the control of the "Spirit of the Hunt" Clan, which represents a serious threat both in the virtual world and in the real one. Long story short, conducting the necessary ritual is most definitely not going to be easy.

đź“Ą Download Links:

1-3, 6

https://uploda.sh/AcFvrw46j0j2

https://devuploads.com/z88k4ucj0mfg

7. Ice and Thunder

https://uploda.sh/h1Yh8QevWc8f

https://devuploads.com/05kvry83esb4

8. The Sands of Eternity

https://uploda.sh/I2P7msPXHSzG

https://devuploads.com/yebxklzy9po1

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